Category: products


Cards of Life 3

Designed by: Aaron Asante

“Cards of Life 3” has been developed in the style of a quiz where the player is introduced to a ‘life angel’ acting as an advisor throughout the game. The player is presented with a series of questions with multiple choice answers (there is no wrong answer, players are advised to be honest for their benefit). Depending on the answers given, the player is shown their ‘life card’ along with useful information on how they can get help.

A description of the game together with the software can be downloaded from here. To run the games please first extract the zip file to a local folder.



Cards of Life 2

Designed by: Lewis Taylor

“Cards of Life 2” has been developed to address factors which contribute to early school leaving. The player will be asked a series of questions that the game will analyse and based on their answers present a Life Card. These cards are based on one of the following problems: self-harm, death, relationships., emotions, alcohol and drugs. Here the player can choose to turn over the card and reveal information on where to gain help and further advice on the specific topic. The advice will provide links to further assistance such as government help organisations.

A description of the game together with the software can be downloaded from here. To run the games please first extract the zip file to a local folder.



Cards of Life 1

Designed by: Matthew Oliver

“Cards of Life 1” has been developed to help early school leavers aged 11-16 with issues that everyday life can present get the vital help they need, these issues can vary from self-harm to drug or alcohol abuse. The players must undertake a quiz and when finished will be given information to where they can get help with the issues analysed from their answers during the quiz. The categories will be displayed in the form a card which will display a range of information about where the player can get more information in how to deal with their problem.

A description of the game together with the software can be downloaded from here. To run the games please first extract the zip file to a local folder.



A Game of Cards

Designed by: Nico De Silva

“A Game of Cards” has been developed to make young people aware of the different options available to them when it comes to dealing with problems. Such problems can include depression, alcohol abuse, relationship problems, family issues, self-harm and low self-esteem. By playing the game players will be presented with helpful information which they can choose to use for support in dealing with the problem. By answering questions truthfully players are presented with a card that matches the reported issues and links to helpful information in the form helplines or websites.

A description of the game together with the software can be downloaded from here. To run the games please first extract the zip file to a local folder.



Solutions of Life

Designed by: Poonam Dalal, Amit Sandhu

“Solutions of Life” has been developed to help early school leavers to understand and identify the right support for the issues which they may be facing such as death, self-harm, alcohol, drug abuse and many other difficulties. This will be achieved by the player undertaking a quiz within the game where the player will need to answer the question truthfully in order to obtain the correct advice. The answers that the users has submitted will be collated and a life card will be presented to the user with the appropriate advice and information to allow them to seek help.

A description of the game together with the software can be downloaded from here. To run the games please first extract the zip file to a local folder.



Added-value Student Games

The following serious games have been created by students at Nottingham Trent University as part of their Computer Studies and Digital Media Technology courses. The products were developed with input from the University’s Interactive Systems Research Group and the social enterprise Green Hat Interactive Ltd in the UK.

A description of each product together with a link to the software can be found below. To run the games please first extract the zip file to a local folder.


  • Solutions of Life

    screenshot-poonan

    Designed by: Poonam Dalal, Amit Sandhu

    “Solutions of Life” has been developed to help early school leavers to understand and identify the right support for the issues which they may be facing such as death, self-harm, alcohol, drug abuse and many other difficulties. This will be achieved by the player undertaking a quiz within the game where the player will need to answer the question truthfully in order to obtain the correct advice. The answers that the users has submitted will be collated and a life card will be presented to the user with the appropriate advice and information to allow them to seek help.

    A description of the game together with the software can be downloaded from here. To run the games please first extract the zip file to a local folder.



  • A Game of Cards

    screenshot-Nico

    Designed by: Nico De Silva

    “A Game of Cards” has been developed to make young people aware of the different options available to them when it comes to dealing with problems. Such problems can include depression, alcohol abuse, relationship problems, family issues, self-harm and low self-esteem. By playing the game players will be presented with helpful information which they can choose to use for support in dealing with the problem. By answering questions truthfully players are presented with a card that matches the reported issues and links to helpful information in the form helplines or websites.

    A description of the game together with the software can be downloaded from here. To run the games please first extract the zip file to a local folder.



  • Cards of Life 1

    screenshot-matthew

    Designed by: Matthew Oliver

    “Cards of Life 1” has been developed to help early school leavers aged 11-16 with issues that everyday life can present get the vital help they need, these issues can vary from self-harm to drug or alcohol abuse. The players must undertake a quiz and when finished will be given information to where they can get help with the issues analysed from their answers during the quiz. The categories will be displayed in the form a card which will display a range of information about where the player can get more information in how to deal with their problem.

    A description of the game together with the software can be downloaded from here. To run the games please first extract the zip file to a local folder.



  • Cards of Life 2

    screenshot-Lewis

    Designed by: Lewis Taylor

    “Cards of Life 2” has been developed to address factors which contribute to early school leaving. The player will be asked a series of questions that the game will analyse and based on their answers present a Life Card. These cards are based on one of the following problems: self-harm, death, relationships., emotions, alcohol and drugs. Here the player can choose to turn over the card and reveal information on where to gain help and further advice on the specific topic. The advice will provide links to further assistance such as government help organisations.

    A description of the game together with the software can be downloaded from here. To run the games please first extract the zip file to a local folder.



  • Cards of Life 3

    screenshot-Aaron

    Designed by: Aaron Asante

    “Cards of Life 3” has been developed in the style of a quiz where the player is introduced to a ‘life angel’ acting as an advisor throughout the game. The player is presented with a series of questions with multiple choice answers (there is no wrong answer, players are advised to be honest for their benefit). Depending on the answers given, the player is shown their ‘life card’ along with useful information on how they can get help.

    A description of the game together with the software can be downloaded from here. To run the games please first extract the zip file to a local folder.


(Greek)

Το Πρόγραμμα Μαθημάτων και το Διαδικτυακό Περιβάλλον Εκπαίδευσης του Έργου Code RED



Presentation of location-based games



Code RED iLearning Environment


iLearning-FeaturedImage

Description: The Code RED i-Learning platform offers a space for teachers and educators to support their employability units through online interaction services, where necessary adopting the ECLASS framework of self-directed learning (Andragogical approach (M.Knowles)), and adapting it to include more informal learning and group problem solving, to suit the target group of young people. Overall, the platform aims at offering an interactive environment for teachers and students to collaborate in problem-based learning, project-based learning, etc. Moreover, the platform supports e-learning sessions, virtual interactions among students and teachers, as well as the creation of a web community to share knowledge, best practices, etc., interoperable with other i-Learning platforms and Web services. As a guest, the user is able to see the available courses and decide to register and enroll in any of them. Brief guidelines on how to use the platform as a teacher, are provided with the Trainers’ Handbook, that is delivered as part of the Code RED educational material.

Type: Internet Platform, e-Learning.

License terms: It adopts the Moodle platform license, that is distributed under the GNU General Public License. The content of the platform is subject to specific licensing terms, according to the creator/teacher of each course.

Access: Access platform here

Contact: Mr George Milis (EuroCy Innovations Ltd) – george.milis@eurocyinnovations.com



Curriculum and rest of learning material


Curriculum-FeaturedImage

Description: The Code RED Curriculum starts by transfering Units from the GOET project Curriculum, covering a good variety of basic and soft skills concerning personal development (e.g. self-esteem and self-confidence), personal safety and health (hygiene, self-organization, etc.), basic language and arithmetic skills, skills for preparing for interviews and work, skills required to behave properly on the job giving job sustainability, skills required when stating work, general communication skills, planning skills, etc. Then, Code RED project contributes with an additional detailed series of courses on digital games’ co-designing, which combines the hard skills of designing and developing digital games, with soft skills of group working, problem solving, etc. It is understood that a combination of soft and hard skills Units are provided, since the development of hard skills can be achieved through methodologies and tools which also enhance soft skills. In addition, digital skills are essential in today’s labour market, therefore a general Unit on “ICT Skills” is of value to a person looking for employability skills.


In summary, the Code RED Units cover two courses that help introducing the co-design methodology and cooperative learning in general (Phase A), five courses that support the tutor in executing the games’ co-design methodology (Phase B) and four final courses that offer hard skills about well-known game authoring and other supportive software (Phase C).

The Curriculum is accompanied by a Trainers’ Handbook that supports the trainers in properly adopting the Code RED products in their everyday work. Moreover, a number of tutorials for game-authoring software, as well as, supportive evaluation material, are provided as Annexes to the main document. All documents can be downloaded from the respective links below.

Type: Report (multiple documents), Educational material.

License terms: Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 Generic License

Download:

  • Code RED Curriculum (main document): (EN,IT,EL)
  • Annex I: Code RED Trainers’ Handbook: (EN,IT,EL)
  • Annex II: (Unit 4) Approaching Job: (EN,IT,EL)
  • Annex III: Stencyl Tutorial 1: (EN,IT,EL)
  • Annex IV: Stencyl Tutorial 2: (EN,IT,EL)
  • Annex V: Game Maker Tutorial: (EN,IT,EL)
  • Annex VI: ARIS Tutorial: (EN,IT,EL)

Contact: Mr George Milis (EuroCy Innovations Ltd) – george.milis@eurocyinnovations.com